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authorliamwhite <liamwhite@users.noreply.github.com>2023-10-23 16:33:03 +0200
committerGitHub <noreply@github.com>2023-10-23 16:33:03 +0200
commit6b93b0b08cff8539699c49c41beecdcac5d9de36 (patch)
tree8f869d2f8eeb90dd75232836a2c84e678deef455
parentMerge pull request #11831 from liamwhite/hosversionbetween (diff)
parentyuzu: Fix vibration reseting to 1% (diff)
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-rw-r--r--src/yuzu/configuration/configure_vibration.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp
index d765e808a..68c28b320 100644
--- a/src/yuzu/configuration/configure_vibration.cpp
+++ b/src/yuzu/configuration/configure_vibration.cpp
@@ -89,7 +89,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
auto& player = Settings::values.players.GetValue()[player_index];
auto controller = hid_core.GetEmulatedControllerByIndex(player_index);
- const int vibration_strenght = vibration_spinboxes[player_index]->value();
+ const int vibration_strength = vibration_spinboxes[player_index]->value();
const auto& buttons = controller->GetButtonsValues();
bool button_is_pressed = false;
@@ -105,10 +105,10 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
return;
}
- const int old_vibration_enabled = player.vibration_enabled;
- const bool old_vibration_strenght = player.vibration_strength;
+ const bool old_vibration_enabled = player.vibration_enabled;
+ const int old_vibration_strength = player.vibration_strength;
player.vibration_enabled = true;
- player.vibration_strength = vibration_strenght;
+ player.vibration_strength = vibration_strength;
const Core::HID::VibrationValue vibration{
.low_amplitude = 1.0f,
@@ -121,7 +121,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
// Restore previous values
player.vibration_enabled = old_vibration_enabled;
- player.vibration_strength = old_vibration_strenght;
+ player.vibration_strength = old_vibration_strength;
}
void ConfigureVibration::StopVibrations() {